Global Paid Social Campaign — Controller Feature Launch
SCUF Instinct's Instant Bumpers
Player Feedback. Built into SCUF.
The Challenge
The SCUF Instinct controller was built around customer feedback, and that same feedback loop drove its new customization option — Instant Bumpers. I was tasked with announcing the update through paid social, built around the benefit line "Milliseconds Matter" and the headline "Ready, Set, Click."
My Role
Art Direction
3D Artist Direction
Graphic Design
Scope
Paid Social Campaign Design — 3 designs, 3 formats, 4 languages.
I decided on the look and feel, choosing graphic elements like a grid and diagonal lines inspired by game-development code, and directed our 3D artist to create three distinct angles of the controller, all showcasing the bumpers as the main feature.
The design came to life through the typographical configurations, the graphic elements, and the photo editing — augmenting the three-dimensional space beyond what the rendering itself had.
I reviewed the work with my then Sr. Design Manager, Greg Chandler, and strengthened it when he recommended I use 3D HUD graphics inspired by video game UI instead of the flat "HUD" elements I originally had — lifting the spatial design even further.
Sr. Design Manager: Greg Chandler
3D Artist: Bobby Emrick